Posts Tagged ‘entry’

Brain Age returns with devilishly difficult training

Wednesday, February 22nd, 2012

Nintendo has been criticized for not getting edgy with some of its franchises.

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Brain Age returns with devilishly difficult training

Next Metal Gear Solid targeted for ‘high-end consoles’ and PC

Wednesday, February 22nd, 2012

Joystiq can exclusively reveal that the next Metal Gear Solid will feature intense zero-gravity chess, cybernetic nano-crocodiles, mirror universe machinations and a trash-compactor escape scene that will serve both as Star Wars homage and finger-wagging sermon on humanity’s crushing impact on the environment.

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Next Metal Gear Solid targeted for ‘high-end consoles’ and PC

Rayman Origins leaps onto Vita with screens and trailer

Wednesday, February 22nd, 2012

The surprisingly profitable Rayman Origins begins its 2012 hop from platform to platform on Vita, followed by 3DS on March 20 , and PC on March 29 . Yes, you should play it. Continue reading Rayman Origins leaps onto Vita with screens and trailer Rayman Origins leaps onto Vita with screens and trailer originally appeared on Joystiq on Tue, 21 Feb 2012 21:30:00 EST

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Rayman Origins leaps onto Vita with screens and trailer

Mass Effect 3 DLC ‘From Ashes’ drifts down to Xbox Marketplace

Tuesday, February 21st, 2012

BioWare has let slip a batch of Mass Effect 3 DLC on the Xbox Marketplace, titled From Ashes. This is presumably the same DLC as the rumored “From Dust” installment, which at least one GameStop customer may now need to get a refund for

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Mass Effect 3 DLC ‘From Ashes’ drifts down to Xbox Marketplace

MechWarrior Tactics deploys on PC in North America this year

Tuesday, February 21st, 2012

A new, free-to-play entry in the classic MechWarrior series has been announced for the second half of 2012. MechWarrior Tactics is in development at Roadhouse Interactive and A.C.R.O.N.Y.M

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MechWarrior Tactics deploys on PC in North America this year

Sins of a Dark Age announced, new team-based RTS from Sins of a Solar Empire dev

Tuesday, February 21st, 2012

Ironclad announced Sins of a Dark Age today, the developer’s follow-up to the epic space armada strategy title Sins of a Solar Empire . The new game will be a free-to-play title, blending classic real-time strategy with the MOBA genre (League of Legends , DOTA 2 ).

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Sins of a Dark Age announced, new team-based RTS from Sins of a Solar Empire dev

Street Fighter X Tekken out on Vita this fall with 12 more characters

Tuesday, February 21st, 2012

The Vita version of Street Fighter X Tekken will be the most populous of all. In addition to the PS3/Vita-exclusive Pac-Man, Mega Man , Cole, Toro, and Kuro, Capcom announced twelve extra characters on Vita as part of its Street Fighter 25th Anniversary celebration. The portable fighter will have exclusive access to Street Fighter’s Elena, Guy, Cody, Sakura, Dudley and Blanka, and Tekken’s Alisa, Christie, Jack, Brian, Lars and Lei.

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Street Fighter X Tekken out on Vita this fall with 12 more characters

Skyrim beta update 1.4.26 live on Steam

Tuesday, February 21st, 2012

Bethesda’s approach to avoiding “latest patch does horrible thing,” which is to publicly beta test its updates, is paying off. Skyrim version 1.4.26 is now downloadable from Steam, and the general working theory is: if it breaks the game, it’s almost your fault for downloading it in the first place. (We jest!) Bethesda warns that only players affected by the issues found after the break should download the update

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Skyrim beta update 1.4.26 live on Steam

Skyrim Interactive Map App is a world of microtransactions

Monday, February 20th, 2012

Still wandering aimlessly around Tamriel, trying to remember where you left your giant pile of buckets? Get out your phone and get some help.

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Skyrim Interactive Map App is a world of microtransactions

Alan Wake PC recoups dev and marketing costs in 48 hours

Monday, February 20th, 2012

Alan Wake for PC took the road less traveled to launch, but all those yellow bricks are made of gold from here on out. Developer Remedy, which was also the publisher of the PC version, revealed the game recouped its development and marketing expenses during “the first 48 hours” after launch on February 16. “We are very happy with the sales and hitting #1 on Steam at launch was nothing short of amazing,” Remedy’s Aki J