Archive for the ‘Emulators’ Category
MameUI32 0.142.2
Tuesday, April 26th, 2011
FCE360 0.6
Thursday, April 14th, 2011
BGB 1.3.2
Sunday, April 10th, 2011
New version of this Good Game Boy Emulator for Windows..
What’s new:
- emulation of the GameBoy, GameBoy Color, and Super Gameboy
- accurate emulation of the hardware, based on research with lots of test roms, useful for debugging/rom development. some highlights:
- clock exact timing of LCD behavior/state changes
- realistic initial ram values – random but with specific bit patterns, and simulated values left by bootroms (for example “nibbler (pd)” depends on this)
- accurate emulation of LCD register writes during scanline (prehistorik man, demotronic demo)
- emulation of inaccessible VRAM and OAM as on real hardware
- 10 sprites per line limit
- clock exact emulation of sprites causing mode 3 to take longer
- correct memory access timing (access happening at the last/second to last clock of an opcode)
- accurate emulation of the differences between DMG and GBC, including timing differences, differences in hardware behavior, initial state, etc.
- can run a GBC rom as on a DMG, and a DMG rom as on a GBC
- powerful debugger:
- disassembler
- assembler (change code and ability to save modified rom)
- breakpoints
- break on access
- conditional breakpoints
- singlestepping/tracing/animating/step out/step over
- vram viewer: BG map, tiles, OAM, palette.
- IO registers viewer
- break on exceptions (accessing inaccessible VRAM, read unitialized RAM, echo ram access, access locked external ram, disable lcd outside vblank)
- ability to modify all registers and state at any time
- joypad window allows simulating button presses at any time while debugging
- SGB multiplayer with up to 4 gamepads
- graphics output: GDI (DIB), DirectDraw, Direct3D, OpenGL, null output
- sound output: waveout, directsound and disk writer supported. support for writing the 4 channels to separate wav files
- runs almost all roms perfectly, compatibility comparable with the best GB/C emulators
- Accurate/high quality sound emulation, bandlimited rectangular wave synthesis for perfectly smooth sound
- accurate video emulation including “high color” graphics, correct sprite/background priorities, 10 sprites/line limit, and mid-scanline register changes.
- This emulator is fast.
- Joystick/Gamepad support, everything mappable to every button
- some user interface keys are configurable and can be mapped to joystick/gamepad buttons
- MBC3 Real Time Clock emulation. RTC is saved/loaded in the .sav file, compatible with VBA
- support for the gameboy camera rom
- Auto delay/frameskip, emulation runs at 100% real speed and full 60 fps
- GameGenie and GameShark cheat, load/save cheats (auto and manual), “cheat searcher”, easy creation of new cheat codes
- save/load state with quick (zsnes style) keys.
- Load from ZIP and GZIP files
- This program does not require DirectX or runtime libraries.
- support for optional border bitmap and pseudo and real fullscreen modes.
- limited TCP/IP game link support
MESS 0.142
Thursday, April 7th, 2011
MameUI64 0.142
Wednesday, April 6th, 2011
MameUI32 0.142
Wednesday, April 6th, 2011
GenPlus GX Wii/GC 1.5.0
Tuesday, April 5th, 2011
This is a port of Genesis Plus, an open-source & portable Sega Mega Drive / Genesis emulator, originally developed by Charles MacDonald, now running on the Gamecube and Wii through libogc & devkitpro.
This project was initially based on Genesis Plus 1.2 source code but, with respect to initial code design, the original core has been slightly modified, improving emulator accuracy & compatibility, as well as implementing new features and adding support for lot of peripherals & extra cartridge hardware.
The result is that Genesis Plus GX is now extremely faithful to the “real thing”, can run 100% of the Genesis / Mega Drive game library (including all unlicensed & pirate available dumps) but also the majority of Master System games (compatibility is the same as Power Base Converter) and, last but not least, comes with plenty of exciting features that have nothing to envy to your most favorite PC emulators.
What’s New ?
[Core/VDP]
—————
* added support for Master System compatibility mode (Z80 ports access mode), incl. Mode 5 rendering.
* added Mode 4 rendering for both Genesis & Master System modes.
* added alternate BG planes rendering functions (should be faster on PPC architectures).
[Core/IO]
—————
* added support for Master System compatibility mode (Z80 ports access mode).
* added Master System peripherals emulation (Control Pad, Paddle, Sports Pad & Light Phaser).
* added XE-1AP (analog controller) emulation.
* added Activator emulation.
[Core/Extra]
—————
* added support for all known Master System cartridge mappers.
* added copy-protection hardware emulation for a few MD unlicensed games: fixes 777 Casino (crash when talking to bunny girls).
(NB: most of those unlicensed games seem to have been already patched by ROM dumpers, main purpose is documenting them)
* added support for Top Shooter arcade board controller. (A=Shoot, B=Bet, C/RIGHT=Coins, START=Start, hold UP on startup to enter service mode)
* improved King of Fighters 98 mapper emulation (registers address decoding is now 100% accurate)
* fixed Game Genie when several codes affect same ROM address.
* fixed EEPROM types for Brian Lara Cricket & NBA Jam TE (verified on real cartridges)
[Core/General]
—————
* added Master System compatibility mode emulation (automatically enabled when loading ROM file with .sms extension).
* improved savestate stability & compatibility (support for old 1.4.x savestates is preserved)
* various code cleanup & comments.
[Gamecube/Wii]
—————
* fixed cheat codes handling when several codes affect same ROM address.
* improved input controller detection on menu exit.
* improved key remapping dialog box to match emulated device
* changed Menu key for Gamecube controller to allow MODE button mapping
* fixed DVD not being unmounted on swap (memory leak)
[Wii only]
—————
* added USB mouse support for Sega Mouse emulation
* compiled with latest libogc: improves USB compatibility & fixes stability issues with Wiimotes.
MAME 0.142
Sunday, April 3rd, 2011
New version of the Official MAME Emulator..
What´s new:
MAMETesters Bugs Fixed
———————-
- 04286: [Sound] deadang and clones: Missing ADPCM Audio (Aaron Giles)
- 04288: [Crash/Freeze] goodejan, goodejana, totmejan, sengokmi: Crash
after OK (Aaron Giles)
- 04290: [Crash/Freeze] honeydol: Crash after OK (Aaron Giles)
- 04291: [Crash/Freeze] Many sets in 8080bw.c: [debug] Assert before OK
(Aaron Giles)
- 04289: [Crash/Freeze] twinadv, twinadvk: Crash after OK (Aaron Giles)
- 04287: [Graphics] wintbob: Video missing (Aaron Giles)
- 04295: [Documentation] stdragon: The game description is “Saint
Dragon”. (Fujix)
- 04285: [Misc.] tenkaid: Missing NO_DUMP label for rom tydg002.u8 (hap)
- 04294: [Graphics] jrpacman, jrpacmbl: pac-man and the ghosts are not
visable. (hap)
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