Archive for the ‘Emulators’ Category

FB Alpha 0.2.97.26

Thursday, May 17th, 2012

New version of this Arcade Emulator for Windows..

What’s new:

  • Added two clones of Arkanoid to the Arkanoid driver[Barry, f205v]
  • Added Gigaman 2 to the CPS-2 driver, adding ability to disable Q-Sound in the CPS-2 drivers [Barry]
  • Added Phoenix clone of Street Fighter Alpha to the CPS-2 driver [JacKc]
  • Added Phoenix clone of Super Street Fighter II Turbo to the CPS-2 driver [JacKc]
  • Added bootleg of Dragon Ninja to the DEC-0 driver [Barry, f205v]
  • Added bootleg of Cobra Command to the DEC-8 driver [Barry, f205v]
  • Added clone of Driving Force to the Galaxian driver [Barry, Team Europe]
  • Added clone of Moon Cresta to the Galaxian driver [JacKc, Andy Welburn]
  • Added clone of F-X to the Kyugo driver [Barry, f205v]
  • Added Oxygene’s NeoGeo 3D! demo to the Neo Geo driver [Barry]
  • Added clone of Guardian Storm to the NMK16 driver [JacKc, B. Ståhl, Smitdogg, The Dumping Union]
  • Added clone of Knights of Valour 2 to the PGM driver [JacKc, XingXing]
  • Added clones of Flicky (alt graphics roms for 128k sets) to the Sega System 1 driver [Barry, f205v]
  • Improvements to Street Fighter 2: Magic Delta Turbo which now works correctly [Barry]
  • Fixed missing sounds in games based on Final Crash or Street Fighter 2: Magic Delta Turbo sound [Barry]
  • Added support for missing priority mode writes in knightsb, knightsb4, the punipic sets, and wofb [Barry]
  • Changed knights and knightsb4 to get the sprite mask values from work RAM [Barry]
  • Changed the Daimakai bootleg to use the bootleg Sprite RAM it writes, and get the sprite priority masks from work RAM [Barry]
  • Changed the punipic sets to get the scroll layer RAM offsets and sprite priority masks from work RAM [Barry]
  • Changed wofb, and other wof sets that don’t write the registers to get the sprite priority masks from work RAM [Barry]
  • Hooked up the EEPROM in the dino, punipic and wof bootleg sets that don’t read dip switches [Barry]
  • Updated the EPOS driver, adding sound for Dealer and implementing the watchdog [iq_132]
  • Tidied the Phoenix sets in the CPS-2 driver [Barry, based on info from Pythagoras]
  • Fixed some unicode titles [JacKc, XingXing]
  • Added Hyllian’s Data Dependent Triangulation 3X to the softFX blitters [Hyllian, msbhvn]
  • Optimised the xBR filters [Hyllian, Barry]
  • Sync some sets and titles with latest MAME SVN [JacKc]

RockNES 5.08 released

Monday, May 14th, 2012

Get the last version of this Excellent NES Emulator for Windows..

What’s new:

- Fixed application path string, the config file is loading/saving ok.

- Fixed IRQs for MMC3 (mapper 4), MMC5 (5) and RAMBO-1 (64).

- Fixed 2002h clearing time (sprite #0 and sprite overflow flags).

- The emulator now displays PAUSED when inactive.

Allegro 4.4. Library (Dll) Required!

NesDS 1.1b

Friday, May 11th, 2012

New version of this open-source NES emulator for the Nintendo DS.

What’s new:

- sound update, fds sound works fine.
- AutoFire config can be saved.
- game is more stable & sound goes bad?
- binary files converted to .c/.h, can be compiled by devkitARM r39

MAMEUI32 0.145.8

Friday, May 11th, 2012

New version of this MAME Emulator for Windows 32-bits version..

MAMEUI64 0.145.8

Friday, May 11th, 2012

Download the last version of the Best MAME Emulator for Windows 64 Bits version..

MAME 0.142u4

Sunday, May 29th, 2011

Download the last version of the Official MAME Emulator..

What’s new:

Source Changes
————–
Removed deprecat.h usage for the following drivers: [Angelo Salese]
- galpanic.c, gradius3.c, halleys.c, hexion.c

Inputs from the scratch for Champion Poker (v100) [Roberto Fresca]

Cleaned-up protection simulation in Yam Yam!? [Angelo Salese]

Implemented an almost complete Konami k053252 device emulation, adds
accurate refresh rate timings and irq acks to many mid-90-era Konami
games [Angelo Salese, O.Galibert]

Various changes for PSX HW [smf]
- Modernised internal memory map;
- MDEC is now an internal device of the PlayStation CPU;
- Root counter & Serial I/O converted to internal CPU devices;
- Moved PlayStation IRQ code to sub device of the CPU;

Switch input ports to use function-based constructors instead of
tokens. Remove the old tokenizing helpers. Add basic classes for
ports, fields, settings, and dip locations as a first step. These will
be fully cleaned up later. Added machine() method to field to hide all
the necessary indirection. Changed custom/changed handlers into
generic read/write handlers, and added wrappers to convert them to
device read/write lines. [Aaron Giles]

cmpro 3.138a

Sunday, May 29th, 2011

New version of this Good Rom Manager for Windows..

What’s new:

  • added: missing but fixable chds can get fixed automatically by fix-missing
  • added: append option for rebuilder log
  • misc: redisplay dir2dat window after dat completion to avoid minimizing issues
  • misc: dat export will only export active sets
  • misc: added trimming for subfolder rom/etc defintions

RetroCopy v0.960 Released

Thursday, May 19th, 2011

New version of this Excellent Multi System Emulator for Windows.. RetroCopy emulates home consoles and arcade systems so that you can play the games made for those different machines on your PC. RetroCopy simulates hardware extremely accurately which ensures that these classic games are represented exactly like they were on the real systems.

What’s new:

SG1000/SC3000] Added SG1000 and SC3000 emulation.
[SMS VDP] Added TMS9918 gfx mode 1. Fixes Super Boy 2
[SMS VDP] Changed TMS9918 palette to be a bit more accurate
[SMS VDP] Fixed how the graphics modes were selected
[SMS VDP] Fixed issue with vcounts in non 192 line modes (fixes GG Turrican)
[SMS VDP] Fixed no vscroll in last 8 column bug (fixes Fray Shugyou)
[SMS VDP] Fixed small bug that wouldn’t reset CRAM to 0 in all cases

[GAME GEAR] Fixed a few issues with gear-to-gear cable link emulation. All games should work now
[GAME GEAR] Implemented SMS Mode for the few titles which use it on Game Gear. With an emulated LCD scale effect similar to real system
[GAME GEAR] Moved cartridge system over to SMS one, fixes a few games
[GAME GEAR] Fixed an issue in the mapper dealing with SRAM over 16KB and less than 32KB. (Fixes Shining Force 2 and Moldorian)
[Z80] Improved handling of NMI

[CORE] Added SK-1100 keyboard emulation
[CORE] Implemented 16bit memory map system that can be used by any core. Has some tight low level code for speed. Makes Z80 about ~5% faster
[CORE] Many bug fixes to small emulation related things

[GUI] Removed default RetroCopy 3D game boxes and replaced it with garage door type animation
[GUI] Completely new configuration area, graphical based with right click menus.
[GUI] Can now see visually and configure input for games before you run them
[GUI] Added ability for cartridge/card scans to be used in the interface for all systems
[GUI] Fixed a few issues with stretched blits
[GUI] Fixed small mouse scroll issue with scrollbars
[GUI] Added bg click functionality to scrollbars
[GUI] Added better image scaling, box sampling, bilinear and bicubic used when appropriate
[GUI] Now remove textures when windows are hidden, not just deleted, to save VRAM
[GUI] Fixed issue with non client area mouseenter/mouseleave
[GUI] Changed mouse behaviour when in Windowed mode. Can now leave the window during when no game is played.

MameUI64 0.142.3 & MameUI32 0.142.3

Sunday, May 15th, 2011

New version of the BEST MAME Emulator for Windows..

 For Windows 64-bits version.

 For Windows 32-bits version.

MAME 0.142u3

Sunday, May 15th, 2011

New version of the Official MAME Emulator for Windows..

What’s new:

MAMETesters Bugs Fixed
———————-
- 04320: [Crash/Freeze] Many sets in mpu4drvr.c: Crash: Integer Divide
         by Zero (J. Wallace)
- 01893: [Crash/Freeze] mk4: MK4 hangs in demo mode after about 5
         mins/matches. (Phil Bennett)
- 04334: [Graphics] wiz: Missing sprites makes game unplayable
         (Angelo Salese)
- 04326: [Graphics] Many games in cave.c: Graphics corruption
         (Alex Jackson)
- 03103: [Color/Palette] all sets in mrdo.c: The color of “SCENE4″ is
         inaccurate. (kunikuni)
- 04325: [Documentation] madrace: Wrong production year.
- 04304: [Graphics] captaven: Color glitch on scrolling ocean on
         Stage 2 (David Haywood)