RetroCopy v0.960 Released

Thursday, May 19th, 2011

New version of this Excellent Multi System Emulator for Windows.. RetroCopy emulates home consoles and arcade systems so that you can play the games made for those different machines on your PC. RetroCopy simulates hardware extremely accurately which ensures that these classic games are represented exactly like they were on the real systems.

What’s new:

SG1000/SC3000] Added SG1000 and SC3000 emulation.
[SMS VDP] Added TMS9918 gfx mode 1. Fixes Super Boy 2
[SMS VDP] Changed TMS9918 palette to be a bit more accurate
[SMS VDP] Fixed how the graphics modes were selected
[SMS VDP] Fixed issue with vcounts in non 192 line modes (fixes GG Turrican)
[SMS VDP] Fixed no vscroll in last 8 column bug (fixes Fray Shugyou)
[SMS VDP] Fixed small bug that wouldn’t reset CRAM to 0 in all cases

[GAME GEAR] Fixed a few issues with gear-to-gear cable link emulation. All games should work now
[GAME GEAR] Implemented SMS Mode for the few titles which use it on Game Gear. With an emulated LCD scale effect similar to real system
[GAME GEAR] Moved cartridge system over to SMS one, fixes a few games
[GAME GEAR] Fixed an issue in the mapper dealing with SRAM over 16KB and less than 32KB. (Fixes Shining Force 2 and Moldorian)
[Z80] Improved handling of NMI

[CORE] Added SK-1100 keyboard emulation
[CORE] Implemented 16bit memory map system that can be used by any core. Has some tight low level code for speed. Makes Z80 about ~5% faster
[CORE] Many bug fixes to small emulation related things

[GUI] Removed default RetroCopy 3D game boxes and replaced it with garage door type animation
[GUI] Completely new configuration area, graphical based with right click menus.
[GUI] Can now see visually and configure input for games before you run them
[GUI] Added ability for cartridge/card scans to be used in the interface for all systems
[GUI] Fixed a few issues with stretched blits
[GUI] Fixed small mouse scroll issue with scrollbars
[GUI] Added bg click functionality to scrollbars
[GUI] Added better image scaling, box sampling, bilinear and bicubic used when appropriate
[GUI] Now remove textures when windows are hidden, not just deleted, to save VRAM
[GUI] Fixed issue with non client area mouseenter/mouseleave
[GUI] Changed mouse behaviour when in Windowed mode. Can now leave the window during when no game is played.

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