Archive for April, 2011
Destruction Derby 64 (Rom)
Saturday, April 16th, 2011
Destruction Derby 64 (DD64) is the Nintendo 64 version of the PlayStation game series Destruction Derby,[1] which is based on the real-life sport of demolition derby, with some differences.[2]
Graphically and technically, the game was considered by some people[who?] as better than its PlayStation counterpart, with more cars available, brighter and better graphics and better recreation of crash damage, which included the hoods and trunks of cars flying off in hard collisions.
The cars that the player starts out with are rather basic generic saloons which have been painted up for racing and smashing. As the player progresses through the various championships they are awarded certain bonus vehicles, such as a black Hot Rod with flames and a blue Ford Mustang GT hybrid called the ‘Blue Demon’.
The tracks are varied, from the traditional demolition derby arenas to the circuit races such as ‘Destruction Junction’ and are reasonably detailed in comparison with the PlayStation version, although the texture detail suffers due to the Nintendo 64’s smaller texture memory.
Multiplayer has split screen for up to four players. The arenas that can’t be played in single-player ‘arcade’ mode are available in multiplayer once they are unlocked in the championships.
FCE360 0.6
Thursday, April 14th, 2011
Derby Stallion 64 (Rom)
Tuesday, April 12th, 2011
Deadly Arts (Rom)
Tuesday, April 12th, 2011
Fight as a range of characters from around the globe in training, one-on-one and tournament modes. Simple defeat each fighter that stands before you to progress through the ranks until you defeat everyone. Each fighter has a set of basic moves and special moves to use.
Along with 2 player multiplayer options, you can also create your own fighter and train him/her up to the elite level.
BGB 1.3.2
Sunday, April 10th, 2011
New version of this Good Game Boy Emulator for Windows..
What’s new:
- emulation of the GameBoy, GameBoy Color, and Super Gameboy
- accurate emulation of the hardware, based on research with lots of test roms, useful for debugging/rom development. some highlights:
- clock exact timing of LCD behavior/state changes
- realistic initial ram values – random but with specific bit patterns, and simulated values left by bootroms (for example “nibbler (pd)” depends on this)
- accurate emulation of LCD register writes during scanline (prehistorik man, demotronic demo)
- emulation of inaccessible VRAM and OAM as on real hardware
- 10 sprites per line limit
- clock exact emulation of sprites causing mode 3 to take longer
- correct memory access timing (access happening at the last/second to last clock of an opcode)
- accurate emulation of the differences between DMG and GBC, including timing differences, differences in hardware behavior, initial state, etc.
- can run a GBC rom as on a DMG, and a DMG rom as on a GBC
- powerful debugger:
- disassembler
- assembler (change code and ability to save modified rom)
- breakpoints
- break on access
- conditional breakpoints
- singlestepping/tracing/animating/step out/step over
- vram viewer: BG map, tiles, OAM, palette.
- IO registers viewer
- break on exceptions (accessing inaccessible VRAM, read unitialized RAM, echo ram access, access locked external ram, disable lcd outside vblank)
- ability to modify all registers and state at any time
- joypad window allows simulating button presses at any time while debugging
- SGB multiplayer with up to 4 gamepads
- graphics output: GDI (DIB), DirectDraw, Direct3D, OpenGL, null output
- sound output: waveout, directsound and disk writer supported. support for writing the 4 channels to separate wav files
- runs almost all roms perfectly, compatibility comparable with the best GB/C emulators
- Accurate/high quality sound emulation, bandlimited rectangular wave synthesis for perfectly smooth sound
- accurate video emulation including “high color” graphics, correct sprite/background priorities, 10 sprites/line limit, and mid-scanline register changes.
- This emulator is fast.
- Joystick/Gamepad support, everything mappable to every button
- some user interface keys are configurable and can be mapped to joystick/gamepad buttons
- MBC3 Real Time Clock emulation. RTC is saved/loaded in the .sav file, compatible with VBA
- support for the gameboy camera rom
- Auto delay/frameskip, emulation runs at 100% real speed and full 60 fps
- GameGenie and GameShark cheat, load/save cheats (auto and manual), “cheat searcher”, easy creation of new cheat codes
- save/load state with quick (zsnes style) keys.
- Load from ZIP and GZIP files
- This program does not require DirectX or runtime libraries.
- support for optional border bitmap and pseudo and real fullscreen modes.
- limited TCP/IP game link support
Dance Dance Revolution – Disney Dancing Museum (Rom)
Saturday, April 9th, 2011
Dance Dance Revolution Disney Dancing Museum was released only in Japan in November 2000 for the Nintendo 64. It was sold as part of a bundle pack that featured the game as well as an exclusive N64 controller designed for this mix that featured popular Disney characters. The game featured 22 (20 that must be unlocked) songs from various Disney franchises and other popular musical numbers. The songs where unlocked by players putting together puzzles of famous Disney characters. It shares three songs with the PlayStation Disney incarnation Dance Dance Revolution Disney Mix and several modes of game play including single and dual player, and dance magic (a battle mode). The game also features a unique game play mode where the player both dances on the dance pad and uses the controller to press a single set arrows on the right and left side of the screen using the N64 controller’s Z button.
Daikatana (Rom)
Friday, April 8th, 2011
The Nintendo 64 version of Daikatana has received particularly harsh criticism. Since it was rushed through development (it was released about 3 months after the PC version), significant concessions were made, and many of the flaws of the PC version were retained.
For one, the quality of the graphics was significantly lowered. In order to keep the frame-rate up, large amounts of fog were added to certain levels, particularly in Greece. The graphics were also blurred tremendously, possibly to hide low resolution textures. The level of blurriness increases yet further in the multiplayer mode as well, making it nearly unplayable.
The characters Superfly Johnson and Mikiko Ebihara were completely removed from gameplay, yet they were retained in all of the cut scenes.
The Daikatana sword of the title cannot, in this version, actually be used as a weapon.
CyberTiger (Rom)
Friday, April 8th, 2011
CyberTiger is a 2000 golf video game featuring the professional golfer, Tiger Woods, for the Nintendo 64, PlayStation and Game Boy Color. Woods is the main opponent in the game and is the best rated player in the game.
The main objective is to play in tournaments through each circuit and defeat Cyber Tiger and other golfers to win the championship as a professional in career mode. This is the first game to feature Tiger Woods as a character in video game other than Tiger Woods PGA Tour.
Playing as either Tiger Woods or one of your own creations, you get to play on Spyglass Hill, the featured golf course in the game. After winning in the Career mode you can unlock the other championship courses. The Career mode allows you to start out as a kid and earn your way to being an adult. You start off on the Junior Tour as a young golfer playing in a one-round tournament. After that you compete in three more tournaments. Winning any one of them allows you to go to the Amateur Tour where you must win one of two events to qualify for the Pro Tour. After that you can start earning cash.
CyberTiger includes Power-Up Balls which allow you to save yourself in desperate times or to give you an edge. Balls include “superballs” that bounce on any terrain, and eyeballs that go straight during their flight. Other options include SuperDrive, hidden tricks, hidden golfers and power-ups. The game also introduces: Tiger Control, which allows you to put spin (topspin and backspin) on the ball while it’s in flight; real-time analog swing and ball control; and the ability to fade or draw.
CyberTiger supports vibration feedback devices as well as analog control. In addition, two blocks of memory are required for saving and a Multi Tap compatible adapter is needed for a game that’s up to four players.
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