FB Alpha 0.2.97.26

May 17th, 2012

New version of this Arcade Emulator for Windows..

What’s new:

  • Added two clones of Arkanoid to the Arkanoid driver[Barry, f205v]
  • Added Gigaman 2 to the CPS-2 driver, adding ability to disable Q-Sound in the CPS-2 drivers [Barry]
  • Added Phoenix clone of Street Fighter Alpha to the CPS-2 driver [JacKc]
  • Added Phoenix clone of Super Street Fighter II Turbo to the CPS-2 driver [JacKc]
  • Added bootleg of Dragon Ninja to the DEC-0 driver [Barry, f205v]
  • Added bootleg of Cobra Command to the DEC-8 driver [Barry, f205v]
  • Added clone of Driving Force to the Galaxian driver [Barry, Team Europe]
  • Added clone of Moon Cresta to the Galaxian driver [JacKc, Andy Welburn]
  • Added clone of F-X to the Kyugo driver [Barry, f205v]
  • Added Oxygene’s NeoGeo 3D! demo to the Neo Geo driver [Barry]
  • Added clone of Guardian Storm to the NMK16 driver [JacKc, B. Ståhl, Smitdogg, The Dumping Union]
  • Added clone of Knights of Valour 2 to the PGM driver [JacKc, XingXing]
  • Added clones of Flicky (alt graphics roms for 128k sets) to the Sega System 1 driver [Barry, f205v]
  • Improvements to Street Fighter 2: Magic Delta Turbo which now works correctly [Barry]
  • Fixed missing sounds in games based on Final Crash or Street Fighter 2: Magic Delta Turbo sound [Barry]
  • Added support for missing priority mode writes in knightsb, knightsb4, the punipic sets, and wofb [Barry]
  • Changed knights and knightsb4 to get the sprite mask values from work RAM [Barry]
  • Changed the Daimakai bootleg to use the bootleg Sprite RAM it writes, and get the sprite priority masks from work RAM [Barry]
  • Changed the punipic sets to get the scroll layer RAM offsets and sprite priority masks from work RAM [Barry]
  • Changed wofb, and other wof sets that don’t write the registers to get the sprite priority masks from work RAM [Barry]
  • Hooked up the EEPROM in the dino, punipic and wof bootleg sets that don’t read dip switches [Barry]
  • Updated the EPOS driver, adding sound for Dealer and implementing the watchdog [iq_132]
  • Tidied the Phoenix sets in the CPS-2 driver [Barry, based on info from Pythagoras]
  • Fixed some unicode titles [JacKc, XingXing]
  • Added Hyllian’s Data Dependent Triangulation 3X to the softFX blitters [Hyllian, msbhvn]
  • Optimised the xBR filters [Hyllian, Barry]
  • Sync some sets and titles with latest MAME SVN [JacKc]

RockNES 5.08 released

May 14th, 2012

Get the last version of this Excellent NES Emulator for Windows..

What’s new:

- Fixed application path string, the config file is loading/saving ok.

- Fixed IRQs for MMC3 (mapper 4), MMC5 (5) and RAMBO-1 (64).

- Fixed 2002h clearing time (sprite #0 and sprite overflow flags).

- The emulator now displays PAUSED when inactive.

Allegro 4.4. Library (Dll) Required!

NesDS 1.1b

May 11th, 2012

New version of this open-source NES emulator for the Nintendo DS.

What’s new:

- sound update, fds sound works fine.
- AutoFire config can be saved.
- game is more stable & sound goes bad?
- binary files converted to .c/.h, can be compiled by devkitARM r39

MAMEUI32 0.145.8

May 11th, 2012

New version of this MAME Emulator for Windows 32-bits version..

MAMEUI64 0.145.8

May 11th, 2012

Download the last version of the Best MAME Emulator for Windows 64 Bits version..

Download NBA In the Zone 98 (Rom)

June 2nd, 2011

A basketball simulation with an NBA license, it includes the official 1997-98 schedules for all 29 teams. Supports 1 to 4 player action; 4-player choices include Exhibition, All-Star, Playoffs and Season. The General manager options allow you to trade players and sign free-agents.

Download NBA In the Zone 2000 (Rom)

June 2nd, 2011

Get set for some serious net time with KONAMI and the NBA! We’re back In The Zone for PlayStation, Nintendo 64 and GameBoy Color with our best season yet! Lead the break from the tip-off with features like three-point contest, pinpoint passing and the slam-dunk contest. All 29 NBA teams are here, with 300 actual players suiting up. So are you ready to try to sink the 3 with 2 seconds left? Work on your “D”? Venture into the paint? Or are you just gonna sit there with that goofy look on your face? Ultra-realistic motion-capture animations and real areana ambient sounds put you right in the game! Advanced play-calling techniques, and play-by-play from NBA announcer Ray Clay! Pinpoint passing lets you play like a pro! Your favorite contests are back: slam-dunk and three-point shootout! Choose from over 300 players from all 29 NBA teams!

Download NBA Hangtime (Rom)

June 2nd, 2011

NBA Hangtime is a basketball video game developed by Midway and released in arcades in 1996. Home versions followed for Nintendo 64, PlayStation, Mega Drive/Genesis, Super NES, and Windows. A version for Game.com was cancelled.

Hangtime was the third basketball game by the original development team behind the NBA Jam series. The title was changed due to the NBA Jam name being acquired by Acclaim Entertainment—the publisher of the games for the home market. New features of the series included character creation, alley oops and double dunks. A software update known as NBA Maximum Hangtime was released for the arcades later in the life cycle.

The next NBA title Midway released was NBA Showtime.

Download NBA Courtside 2 – Featuring Kobe Bryant (Rom)

June 2nd, 2011

NBA Courtside 2: Featuring Kobe Bryant is a sports game developed by Left Field Productions and published by Nintendo for the Nintendo 64. The game was released to North America exclusively on November 8, 1999.[1] It is the second installment to the NBA Courtside series and features NBA basketball star Kobe Bryant on its cover.

Download NASCAR 99 (Rom)

June 2nd, 2011

Nascar 99 features 31 authentic drivers and their cars including legendary racers like Jeff Gordon, Richard Petty, and Benny Parsons. There are 17 NASCAR tracks to race through, cars are customizable, and commentary is provided by Bob Jenkins and Benny Parsons.

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